Showing posts with label Smartphones. Show all posts
Showing posts with label Smartphones. Show all posts

Monday, 3 February 2014

Closed App Store or open Android Market? Both, please.



Apple and Android logos


Apple and Google are at war over whose system of accepting apps is better. Here's why they should offer both.

There is little doubt that one of the biggest changes in technology over the last ten years is the adoption of the smartphone. And well as changing the habits of mobile phone users, it's meant a lot of changes to computers in general. Not all have been good - it has propagated some ridiculous patent lawsuits, and it's encourages the rise of some highly dubious "freemium" games - but one of the best things it's brought, in my opinion, in my opinion, is the concept of the app store.

In the Linux world, the idea of the app store is old hat. For decades, most Linux distros have been orgnaised into packages. Some are integral to the system, such as the kernel and desktop, some are standard packages such as Libreoffice, and some are extra packages that users add to their system. To add an extra packages, you simply go to the Add/Remove programme, click on what you want, and Linux downloads and installs it for you. There are a lot of advantages to this method: it automatically installs any other software you need to run this program, everything is automatically updated, and if you ever want to install the program, Linux does it for you rather than relying on a dubious uninstallation package that came with the program. Although most software installed this way is free, it has been used for paid apps too.

So, in theory, it is welcome that this practice has been adopted on smartphones. In practice, however, things are more complicated. There are two big changes between Linux and smartphones. Firstly, it's opened this approach up from a mainly tech-savy small group to the masses of smartphone owners. Secondly, this method of installing software has suddenly become a lucrative way of earning money. As a result, there are now thousands of app writers all jostling for status in a highly competitive market. And this is where Apple and Google have heavily differed in their answer to this challenge.

Monday, 25 March 2013

Time to wise up to Freemium

The recent case of a £1,700 Zombies vs Ninja bill should be a wake-up call for how ruthlessly children are being used as cash cows.

“That will be £699.99, please.”

For all the criticisms I have of Apple, one of the things they got right was the App store. They weren’t first people to use this model (Linux distros had already used this approach for years), but they did pioneer mainstream adoption. This has brought a lot of benefits: software installed through repositories such as App Stores easily remains up to date, you don’t have to search on the internet to find the program you’re after (and therefore little danger of accidentally installing a spiked program masquerading as the one you’re after), and it’s easy to remove anything you don’t like (as opposed to hoping the program came with a working uninstall mechanism). It’s also opened up the market on paid apps beyond the big players, and pushed down prices; no more will we be forking out £29.99 for very basic games. On the whole this has been a major step forwards.

Not everything about it has been welcomed. There are quite a few iffy questions about Apple and Windows 8’s over-zealous vetting policies, which I’ve discussed before. But lately I’ve seen a new breed of programs coming to App stores which I think needs questioning. These are known as “Freemium”, and these apps, usually games, are free to download. But if you want to advance in the game, you have to pay real money to receive in-game power-ups. Let’s make this clear: it is nothing like the old model of a free demo version or a paid full-version – they make their money from customers who pay for upgrades again, and again, and again. Freemium advocates might argue that if you want to be a football champion, you have to spend money on a decent kit and training, but I don’t agree. This is cyber-land, where “training” and “kit” is merely changing a few ones and zeros in your favour, and unlike real training and kit this costs nothing to make. I would rather liken this to an owner of a cricket pitch charging you extra for bowling overarm.


Friday, 19 October 2012

Cross-platform is the way to go

AMD will shortly be enabling Windows 8 users to run Android apps. I would advise Microsoft to welcome and support this.

Mr Ballmer, surely you won't deprive
your loyal customers of this?

Last year I wrote a blog article on “The Ghost of Vistas Past”, outlining how high important it was to Microsoft that Windows 8 is a success (along with the mistakes from Windows Vista that overshadows the reputation of all future releases). Well, we’re now approaching the release date and I’ve been looking at the pre-release version. Have to say, there have been a lot of Windows 8-bashing comments, but it’s hard to tell whether this is just the new tablet-optimised interface they’re getting used to or something more. At the moment, this could still be anything from a revolutionary ground-breaker to a Vista Mark II. But I’m going to make Microsoft a helpful suggestion regarding their controversial app store.

Firstly, an app store is a good idea. Linux distros were doing this years before there was the iPhone, when it was called “package management”. It’s good because instead of a mish-mash of programs from installation CDs or the internet, there’s a central database which takes care of all installation and updating. And as your computer keeps track of which packages installed which files, if you want to uninstall anything, you can do it properly, instead relying on unreliable uninstallation files that came with the program you don’t want. So far, so good.


Thursday, 29 March 2012

Newbies are your friends

All programmers and testers share one weakness: they don't know what it's like to not be familiar with computers.

Easy to laugh - but in IT the equivalents to push and pull signs aren't so obvious.
(Cartoon from The Far Side, in case you live on another planet.)

I have a confession: for a long time, I couldn’t get the 3G internet to work on my smartphone. When I bought it six months ago, I could make calls and connect to wi-fi, but the mobile broadband stubbornly refused to work. I read the manual from beginning to end, trawled the internet, fiddled with every setting and swore at it, before I finally realised mobile broadband wasn’t switched on.  After all the times I’ve been showing off making things look easy that other people struggle with, I can consider this a taste of my own medicine.

But, embarrassment aside, that was a good lesson in what it’s like to not be a techie. As a late entrant into the smartphone market, I was getting to grips with things that are second nature to most users. To someone who is familiar with Android, checking 3G internet is activated is such an obvious thing it’s not even worth mentioning,[1] any more than a locksmith would consider it worth asking if you were pushing a door with a “PULL” sign. But little things like this add up and can stop people using new products completely. This is where usability testing comes in.

Thursday, 10 November 2011

The Ghost of Vistas Past

Damage to consumer confidence can haunt you for a very long time. Windows Vista is the classic case.


In case you’ve been locked up in a wardrobe for the last two months, Windows 8 is on the way. At the launch a few weeks ago, they demonstrated how the next version of their operating system is designed to work in tablets. The fact that Microsoft is focusing on tablets is interesting, because it shows how high the stakes are. For over a decade, bar a few niche markets (Macs for high-end users and graphic designers, Linux for the tech-savvy), Microsoft has been the undisputed king of Desktop PCs, and none of Microsoft’s competitors are anywhere near taking their crown.

The problem is: they don’t have to. The computing market is moving on. Many things that used to be done on a Windows XP machine can now be done on a smartphone or a tablet, and consequently, many Desktop PC users are switching to these devices. And so far, both tablet and smartphones are dominated by Apple and Android. The nightmare scenario is that Android makes the leap from tablet PCs to the desktop and undercuts Microsoft’s safest market. Little wonder Microsoft wants Windows 8 established on touchscreen computers so badly.

Monday, 12 September 2011

The great patent fight

Software patents are a menace to IT development. Instead of protecting innovation, they are being used to stifle it.


Names: Joseph-Michael and Jacques-Etienne Montgolfier
Invention: First manned hot air balloon
Patent infringed: Taking a wig to an altitude over 2,000 ft

Okay, I have relented: in spite of my disdain for updating your Facebook status every five minutes, I’m going to get a smartphone. I’ve therefore been looking for a suitable handset and my current preference is for a Samsung. I don’t have any strong preferences between brands – to me, a handset is a handset – but I do want to show my support for Samsung in their patent battle with Apple.

Since most of you won’t know what I’m talking about, it works as follows: Samsung has been banned from selling its Android tablet in Germany following legal action from Apple over patents it holds. Similar action in Holland has stopped the sales of three Samsung Android phones. However, in turn Apple is being sued by HTC for infringing patents that the latter company brought from Google. Meanwhile, Microsoft claims that Android phone violate its patents and consequently HTC pays royalties to Microsoft, whilst non-compliant Motorola is being sued in the US courts. But Microsoft have been successfully sued by Canadian firm i4i who claimed Word violates their patents. I could go on, but you get the idea.